Stencyl Summer Update
Since their last update, Stencyl has apparently made a lot of progress. According to their news post, they are still developing one major feature, but everything else is just being polished or done.
Jon has provided a list of tools that will be part of StencylWorks. “Just note that this isn’t a complete list of what to expect.” The tools are written in Java and run locally on your computer.
- Scene Designer - this is the main program, used for making rooms/levels/etc.
- Snippet Builder - this is used to put together snippets, the logic of the game. It can be used visually or in a ‘code mode,’ where you can script in Java using the Stencyl API.
- Individual Resource Editors - there are editors for each type of resource in the game- Actors, Sprites, Tilesets, etc.
- Resources Editor - allows you to manage which resources from the previous tool you put in your game. It also sounds like you’ll be able to distribute these resource packs.
- Game Center - This ties everything else together for your game- the scenes, snippets, resources “and more,” such as high scores and achievements.
- Sandbox - integrated with “the editor” (don’t know which one) for testing the game
- Publisher - program for publishing your game from StencylWorks, you can also use a web-based method.
The beta is “drawing closer,” an update should come in early September, possibly with a date. The beta will start in a closed phase, beginning with hand-picked testers that can make good games and are active on the forums. They will be inviting more people later, “so there will be many chances to get in.”
Even though they’re still in “stealth mode,” they will be trying to post more updates on the forums and blogs.